Beta 1.4 released. By ryell.
Another month, another new beta ready for you. That has been our plan since beta 1.0 and the compromise is still intact. Version 1.4 is our most complete release ever, isn´t easy to summarize the amount of work from a lot of talented people which has supposed. There are 2 new maps, many fixes and changes in existing levels, the much awaited dual peacemakers, many new sound effects and taunts, new music, final vigilante player model and a brand new feature to play with: whiskey!

Video showing some of the new additions.

Downloads:

Client 1.3-1.4 Update
Download
Mirror courtesy of AtomicGamer

Client 1.4 Full
Download
Mirror courtesy of AtomicGamer

Server 1.4 Full
Dedicated Download
Mirror courtesy of AtomicGamer



Beta 1.4 changelog

Added:

- Whiskey man: equip the whiskey jug to help your teammates stay alive more time, not meant for personal use sorry! Replenishing rate is key to use it, if you die it decreases. Jug texture by GeorgH, sound fx´s by Stringed Evil. Drunkness effect (motion blur) by Garry.
- map fof_tijuana, level design by Freak/Ryell, sound fx´s by Stringed Evil, sky texture by Henri. This is a mexican village with spaghetti western style. Primary game mode: FoD, also available: FDM, DM.
- fof_nowhere redone, desert removed, bottom zone expanded with new art style, increased lighting. Primary game mode: FDM, also available: the rest.
- Final vigilante player model by Dieko
- Taunts reworked, many new additions.
- Bounty defeat/victory and piano rag music by Dimitris
- Dual Colt Peacemaker, animations by Racer445
- Bowler and Pale Rider hats

Fixed:

- Loot target icon getting stuck
- Arrows/thrown objects getting stuck in loot sack respawning zones

Changed:

- Jumping causes big accuracy loss for half second
- Bounty game mode tweaked. There are even player number now, game mechanic is different: players are swapped to opposite team each round, so defense/attack is alternated. Vigilantes (defense) suffers an incremental respawn penalization when they die. Every player starts with 25 notoriety, vigilantes get normal notoriety by kills, desperados only can increase notoriety completing the objectives. Games last 5 rounds, notoriety isn´t restarted.
- El Paso: improved indoors lighting, jerky movement due collisions with props fixed, new zone added in Gold Coin building, player piano added in Saloon (press use to play it).
- Eliminator: new dry look, new textures, new soundscapes, no more random respawning, each team has its own protected respawn zone, position of the crates slightly changed.
- Presidio: ladders fixed, better indoors lighting, new outside soundscape, torches sound added.
- Henry rifle iron sight tweaked for increased visibility.
- Neckerchiefs removed automatically if player has no additional pain tolerance. Colors changed: dark (51-75), grey (26-50), white (1-25)
- Dynamite max time to explode isn´t exact anymore, now it oscillates between 5 and 6 seconds.
- Normal arrows gravity increased +15%.

14 Replies 

Client hotfix released - B1.35C. By ryell.
This client update is optional but highly recommended as it fixes one of the few major bugs remaining in the game. The icon over player head was wrongly positioned sometimes, leading to confusion among players. This shouldn´t happen anymore using this update.

Grab it here.

4 Replies 

Dedicated server beta 1.35C released. By ryell.
This is a new update recommended for any dedicated server. It changes a few aspects of the gameplay in FDM game mode and adds a few important fixes and some new features. This news item has been updated to version C.

Grab it here.

Beta 1.35C

- Major bug that could crash any server easily fixed.

Beta 1.35B

- Small but important fix in the positioning of over the head icon.

Beta 1.35A

- New: respawn penalization time added in Few Dollars More. This is meant to prevent constant no-brain rushing. Players are penalized if they die soon after respawn (up to 10 seconds). This penalization is proportional, so it decreases to 0 seconds when player is alive during one minute. Use fof_respawnpenalization to disable it
- Few Dollars More: time to deliver the loot reduced (2:30 to 2:00 minutes)
- fix in over the head icon (progress bar telling the incorrect time left)
- fix: sack becoming unusable when falling on certain places with water
- DeathMatch: added server variable (fof_dmduration) to set the total time for map
- DeathMatch: type "timeleft" in chat to know how much time lefts
- DeathMatch: the amount of loot increases notoriety gained proportionally: each 1000$ account for 5nt
- DeathMatch: taunts are usable now

3 Replies 

Beta 1.35 released. By ryell.
Beta 1.35 offers significant improvements in the objective localization system. That´s a critical part in our game and finally here is a much more complete and solid implementation. There are also a few major bugs/exploits fixed, and the usual weapon balances meant to increase the weapon diversity and make the game faster. Player forward speed also was increased a bit and weapon view models are bigger, more natural, the iron sights are easier to use. Finally, this is a mandatory update, grab your version here:

1.3->1.35 Client Update
1.3->1.35 Client Update (Mirror courtesy of AtomicGamer)
1.3->1.35 Client Update (Mirror courtesy of Ziomm)

1.35 Client Full
1.35 Client Full (Mirror courtesy of AtomicGamer)
1.35 Client Full (Mirror courtesy of Mamma Clan)
1.35 Client Full (Mirror courtesy of Ziomm)

1.3->1.35 Dedicated Server Update
1.35 Dedicated Server Update (Mirror courtesy of Ziomm)

1.35 Dedicated Server Full
1.35 Dedicated Server Full (Mirror courtesy of AtomicGamer)
1.35 Dedicated Server Full (Mirror courtesy of Ziomm)

This update doesn´t offer as much new content as past updates did, you´ll have to wait for beta 1.4. There are many good additions to come, here´s an advance: new map fof_tijuana and fof_nowhere redone:




Also feel free to try this water texture replacement if your performance isn´t good enough in those maps with water. Then your mod installation will use low quality water instead normal one, but framerate should be better in most cases.

Full Changelog

New:

- objectives indicator redone, many additions and improvements: objectives are easier to locate, new graphics with separate icons for sacks/crates, all players can see how much time lefts to deliver the loot, new objectives pop-up for 7 seconds automatically, loot being delivered is added to team money meter to let players know how much loot could be added, potentially.
- HUD team money meter gaphic
- Pass the loot: players can pass the loot to teammates standing near them and pressing USE
- fof_limitweaponry convar: let you create games where the only weapons allowed are short ranged
- bullet impact sounds

Fixed:

- client crashing sometimes (those faults due our mod, there can be others unrelated...)
- Henry rifle reload bugs (reload without bullets not working / no possible to stop reloading)
- "Protecting" indicator
- Objective crates not respawning
- Using hand cart to reach certain places in FDM


Changed/Improved:

- View weapon models are bigger, better looking, iron sights easier to use
- Henry rifle rate of fire increased around +30%, faster reload, same accuracy while ironsighted, half as good without IS
- Dual Navy increased RoF +15%, less aim inaccuracy accumulated
- Bow, knives and axe: headshots are possible now
- Coachgun pellet spread increased (+1 degree), makes harder to do significant damage over distance
- Colt Peacemaker damage increased 35->40
- Player Hull and eyes position tweaked to reflect more accurately player dimensions (prevents to stand ducked in certain places, and having the sensation you are under cover when is it not).
- Spawn system in FDM tweaked: max distance to find a spawn point reduced.
- Player forward speed increased +10%
- AntiTK system improved: players are banned (but not kicked) in the exact moment the poll starts, so in case they leave server won´t get in again. If player is declared innocent the ban will be removed.
- Team balancing system slightly tweaked to prevent undesired effects
- voice commands / taunts have different pitch for each team

1 Replies 

New client and server updates. Version 1.3 D available. By ryell.
Version 1.3 D adds a few important fixes and new features. The client update is optional, install it only if you want to get rid of some errors:

* fixed 16:10 resolution issue in equipment selection panel
* fixed several Bounty wanted poster issues
* fixed chat and names with some special characters

The server update has some major improvements, is strongly recommended for any dedicated server out there. Any player using beta 1.3 will be able to play without client update, so don´t worry about incompatibilities. Here are the fixes/additions:

* Many fixes and improvements in Bounty game mode
* Spawn system redone, much more effective in all game modes
* Defaultgamemode.txt added in maps/ folder. Use it to customize your default game in each map
* Projectile weapons (bow, knife and axe) damage system tweaked. They will detect hit groups as other weapons do (headshots are possible!). This will increase difficulty because hit groups are smaller than the player hull used in the old hit detection system. So these weapons has been improved slightly to compensate that issue: bow is more accurate, knife and thrown axe speed is faster.
* Sprint consumes less stamina
* New feature: players can equip items during the game, without dying. Once there is added 15nt or more points since last respawn, a chat notice indicates that possibilty, then just select the equipment you want again. However, no additional pain tolerance can be equipped using this new feature. Every item you got will be removed before new items are added to your inventary.

1.3 D Client Update
1.3 D Dedicated Server Update

1 Replies 

Beta 1.3 available. By ryell.
Howdy! Here comes another update for Fistful of Frags, and this is a big one in quality and quantity. Beta 1.2 brought to you a more enjoyable experience, and beta 1.3 is meant to take Fistful of Frags much further in several key areas. Gameplay is expanded with 2 additional game modes, Bounty and Deathmatch. There is a new map called Nowhere, and keep your eyes wide because the mythic revolver Colt SAA "Peacemaker" has been added to our arsenal. Finally, multiple balances and some important bug fixes will make this new version a much better place for all cowboys out there.

Summary:

- Bounty game mode: explore the tactical side of Fistful of Frags.
- Deathmatch "FoF style" added, all the mindless fun you can take.
- New Nowhere map, intense gameplay and strong atmosphere.
- Colt SAA "Peacemaker", the myth has return.
- New menu music, a nice symphonic song you must listen! and some more top quality weapon sound effects.
- Annoying bug fixed (HUD panels flashing), server stability has improved a lot.
- Gameplay adjustments: improved spawning system, weapon balances, increased player speed.

There are also big news from the Fistful of Frags community. TDR Gaming is organizing the first clan tournament! A game like ours, where team play has been taken into the next level, is a good battlefield for many clans. Hurry up, there is a cap limit. Check their site for details, and by the way, winners will get a cash prize.




DOWNLOADS:

* Beta 1.2-1.3 client update
* Beta 1.2-1.3 client update Torrent (Thanks to Yester! :))
* Beta 1.2-1.3 client update Mirror courtesy of HL2Files
* Beta 1.2-1.3 client update Mirror courtesy of AtomicGamer
* Beta 1.2-1.3 client update Mirror courtesy of AusGamers
* Beta 1.2-1.3 client update Mirror courtesy of Fileplanet

* Beta 1.3 client full version
* Beta 1.3 client full version Torrent (Thanks to Yester! :))
* Beta 1.3 client full version Mirror courtesy of HL2Files
* Beta 1.3 client full version Mirror courtesy of AtomicGamer
* Beta 1.3 client full version Mirror courtesy of AusGamers
* Beta 1.3 client full version Mirror courtesy of Fileplanet

* Beta 1.3 Dedicated server full
* Beta 1.3 Dedicated server full Mirror courtesy of AtomicGamer
* Beta 1.3 Dedicated server full Mirror courtesy of AusGamers

CHANGELOG:


Additions:

- Bounty game mode: explore the tactical side of Fistful of Frags. This brand new mode brings completely different possibilities to our game. Teams are asymmetric in player number and equipment. Desperados have the disadvantage of facing a double or triple number of opponents, but they start with much more notoriety to select their equipment and vigilantes have some respawn restrictions.

There are several objectives in map which have to be defended by vigilantes to win the round, and there is a time limit too. Success or fail won*t depend only on your accuracy, you have to coordinate with teammates, use terrain and buildings to ambush enemy and choose your equipment wisely, taking in consideration the objective to attack/defend.

- Deathmatch added to all maps.
- Nowhere level: spawn in the center of a desert storm and find the loot in a vast underground area.
- New menu music by Contraceptive Spongebob.
- Colt SAA 1873 "Peacemaker", model by Kaskad, uv*s, skin and animation by Racer445.
- New team selection menu, game mode indicators.
- New weapon sounds: Colt Navy, coachgun, axe.
- fof_nohint client convar, use it to hide all the hints and help on screen.
- fof_gamemode: server command, sets game mode directly
- fof_defaultgamemode: server convar, sets default game mode for all maps
- fof_autobalance: server convar, disables all team balancing related features

Gameplay adjustments:

- Few Dollars More spawn system adjusted, players should spawn at an adequate distance from the carrier, preventing to walk long distances
- Forward speed increased (+15%)

Fixed:

- HUD panels flashing / chat window freezing while another player connects, finally!
- Henry rifle 2 bullets reload
- Server stability should improve a lot

Weapon adjustments:

- Henry rifle: rate of fire slightly decreased, accuracy is much more affected when player moves, player will move slightly slower
- Dual Colt Navy slightly more accurate
- Coachgun damage model adjusted, same damage and dispersion but double amount of pellets.
- Bow and revolvers position in view space tweaked

11 Replies 

Beta 1.2 released. By ryell.
We have been playing FoF for some time now, and it was clear that the game needed some tweaks and improvements in key areas. Version 1.2 has been made with the intention of polish and improve FoF in every direction possible, taking in mind we just released another update 3 weeks ago.

Here are some highlights of the new version, check the full change log to know everything behind this update.

- Additional game mode "Few Dollars More", an evolved version of our main game mode. There were added some custom features which will make it more intense and tactical than regular "Fistful of Dollars".
- Fixes: improved stability, knife/axe bouncing issues,"Protecting" message active all the time
- New Maps: fof_revenge, larger/improved versions of Eliminator and Peligro
- New sound fx´s, explosion sprites, props and textures
- Gameplay changes and additions: weapon balancing, movement speed tweaked, game mode enhancements, etc.
- Important: players won´t receive any notoriety due to combat unless it´s related to objectives (player or enemies have loot or are protecting). Notoriety gained by these actions was increased (x2 or even x3).


DOWNLOADS:

1.0->1.2 Client Update (upgrades all previous client versions)

1.2 Client Full
1.2 Client Full (Mirror provided by Mamma-Clan)
1.2 Client Full (Torrent)
1.2 Server Full

CHANGELOG:

Added:

- Few Dollars More game mode
- New Revenge, Eliminator and Peligro maps.
- Sound fx´s: death, ammo/weapon pickup
- New explosion sprites by arklansman
- Stagecoach prop by Anime7Angel
- Stucco texture by Henri

Fixed:

- Knife/axe bouncing issues
- Several map spawn related issues
- "Protecting" message is on all the time

Gameplay changes/additions:

- Notoriety isn´t reset anymore at round´s end, games will last for 3 rounds max
- Automatic team balance at round end: some players may be switched in favor of fairness.
- No combat notoriety will be gained except if its related to game mode: injuring enemy money carriers/protectors
- The amount of notoriety received by combat actions has been increased.
- Stamina isn´t decreased so fast while jumping/sprinting/punching
- Dynamite kamikaze action is penalized and explosion radius minimal
- Players with zero notoriety can be team killed by their own teammates, without notoriety penalization
- Slightly decreased lateral speed (-15%)
- Increased forward speed (+15%)
- Decreased backwards speed (-20%)
- Increased sprint speed (+15%)
- Player Pain sound will play only in chest critical zone (damage x1.2)
- Pain Tolerance costs +5 notoriety.

Map changes/additions:

- El Paso and Presidio supports new Few Dollars More game mode, and also Fistful of Dollars, however the seconds is disabled for the moment in these maps (will be enabled later)
- Number of crates/objectives decreased in El Paso and Presidio (Fistful of Dollars mode)
- Extended versions of Eliminator and Peligro: they allow more players, gameplay doesn´t change substantially however they won´t play exactly the same.
- Old versions of Peligro/Eliminator still exist as they are now in case they are needed for smaller servers (_lite versions)
- fof_revenge added, some brushwork of this map was made by Fenix.
- New .fgd file for mappers (include the latest changest regarding game modes)

Weapon changes/additions:

- Fists punch animations are faster
- Bow reload is slower
- Coachgun reload is faster
- Thrown axe/knife is -20%/-10% slower, damage is nerfed too (knife 75->50, axe 150->100)
- XBow: arrows need a minimum time to explode, preventing to use this weapon in close range
- Dynamite stick: damage increased +25%

Known issues:

- Some HUD panels flashing / chat freezed when a player connects
- Game crashes when connecting to a server if resolution was changed previously without restarting the game.

10 Replies 

Spotlight Mod in Planet Half-Life and upcoming update. By ryell.
Very good news! Planet Half-Life selected us as their Spotlight Mod. Lot of praises there which go to all those who made this modification possible.

I also would like to comment something about our future plans. We just released Beta 1.1, but version 1.2 is around the corner. Here is a brief summary:

- 2 new maps promoting new ways of playing
- gameplay in our main maps El Paso and Presidio will be retouched to make them more fluid, tactical and engaging
- notoriety won´t be reset after round end: this is a major change in our philosophy, but necessary. Your well earned notoriety won´t be lost, however there will be needed some important additions to maintain the team balance and help those players joining during the round.
- new sound fx´s, stamina won´t be decreased so severely

If we take a look a bit ahead, there also will be a Linux build soon I hope, after our gameplay has been polished. After that there will be added a new game mode, very different from our current "Fistful of Dollars". And finally, there are much more additions waiting, we´ll talk about them once the most immediate plans has been completed.

9 Replies 

Beta 1.1 available. By ryell.
We have been working in many additions since Fistful of Frags was released and here is our first update. For a complete list of new features, bug fixes and gameplay improvements read the change log. Here is a summary:

- New sound, music, more smoke: Rich Douglas contributed with a nice new theme for menu, there are also several new sound fx´s you´ll hear during normal play for greater immersion. There is also a new convar to increase the amount of smoke, as you asked :)
- Gameplay improvements: we want to ensure every player knows what to do, so there is more information available. Teamplay also was enhanced with several important changes in the reward system.
- Bug fixes: server crashes, partially broken features were fixed
- Weapon balance: many slight changes there, basic weapons are faster, be sure to check them all!

This is a mandatory update for clients and servers, so please download it here:

Client update (requires version 1.0 installed)
Client update (Mirror courtesy of Internode)
Client update (Mirror courtesy of Mamma-Clan)
Client update (Mirror courtesy of AtomicGamer)
Client update (Mirror courtesy of Fileplanet)



Server update (only Windows, also requires version 1.0)
Server update (Mirror courtesy of Internode)
Server update (Mirror courtesy of AtomicGamer)


CHANGELOG:

Added:

- Additional menu music by Rich Douglas
- Objectives info: pressing ´O´ will let you know the objectives location in map and a brief explanation of game mode purpose
- Notoriety recover feature: if you get disconnected, after rejoining to same server (and same round) you won´t lose your previous notoriety
- Team reward modified: now players will be rewarded while protecting team mates carrying money. Note that notoriety for attacks is doubled when player is protecting
- New dynamic loot feature: money chests will scale their loot accordingly with the server slots to keep a similar round duration.
- Secondary Deringer: a second Deringer can be equipped
- Headshot, pain, item pick, and bullet flesh impact sounds
- fof_smoke client convar: set a value from 0.5 to 2.0 (default 1.0) to scale the amount of smoke and time it takes to vanish (graphic performance could be worse, or much worse depending your graphic card)
- Winner team receives knives in the end round game. Taken the double notoriety for damaging enemies granted during that time, this will be important to increase notoriety, and therefore your chances during next round.
- Server var fof_maxmoneymodifer: let the server admin to scale total loot needed to win by -20% or +20%.
- Team names to scoreboard

Fixed:

- Several server crash issues
- Players won´t receive negative notoriety
- Black shadowed zones in Eliminator map, could make invisible certain players
- knives/axes disappearing into dead bodies (or you ate my axe! bug)
- End round bug: knives and axes aren´t removed
- Axe slash/thrown attacks death icon
- Axes/Knives stacking in mid air.

Changed:

- Removed "super jump" (jump+duck), normal jump was increased by 50%, takes double stamina. It´s still possible to duck and jump later, however it won´t jump as much as it did before.
- Money carrier icon (on top of head) can be seen even when player is behind buildings, up to a certain distance limit and only will be updated intermittently
- El Paso total cash increased to $15000
- Peligro map: unbreakable boards, explosive barrels inflict more damage. This map has been removed from official map rotation until is clear what causes server crashes
- Tramonto Lite: removed access to rooftop in one of the side buildings
- notoriety doubled in mini game after round end
- Fists: normal damage increased from 15 to 20, range decreased 5 units to match the world animation
- Bow reloads slightly faster
- ColtNavy reload and primary/secondary fire slightly faster
- Smith carbine reload slightly faster, slightly less accurate when zoomed
- Coachgun damage decreased (-1 per pellet), dispersion increased (+1 degree), time interval between shots slightly increased
- Henry Rifle less accurate when non zoomed
- Deringer slightly less accurate
- Axe range decreased in 5 units, players using it will run slightly slower (level 2). Damage decreased to 40 (from 50)
- Dynamite explosion radius slighted decreased, cost increased to 10, max items decreased to 3 (6 sticks)
- Voice commands, some bow, knife and axe fx´s volume lowered
- Stamina bar when Using spurs is full at spawn.
- Scores tab sorted by notoriety
- melee and pistols weapon selection group reordered
- Boots cost decreased to 15

Known Issues:

- HUD panels flashing when a player connects
- Game crashes when connecting to a server if resolution was changed previously without restarting the game.
- Peligro map could crash servers, don´t use this map if you don´t want to take any risk

7 Replies 

Beta 1.0 released! By ryell.
The time has come! After two years in development and three months under closed beta, Fistful of Frags team is glad to announce the release of the western themed modification for HL2. These are the main features:

- Fistful of Dollars game mode: original team oriented gameplay packed with fast paced action.
- Dynamic objectives: use your gun… and your brain too!
- Notoriety player progression system: measures player contribution to its team in several areas (combat, objectives and teamplay).
- Equipment and player full customization: spend your notoriety points in the exact weaponry, skills and visual customization you want. Includes more than 20 different items.
- Five levels loaded with fun, diverse gameplay, fine performance and good graphics.
- 13 weapons, most of them with a secondary attack mode: fists, knife, axe, Colt Navy 1851 (single and dual), Deringer .41, double barrel shotgun, Henry repeating rifle 1860, bow, Smith carbine 1857, Sharps rifle 1874, dynamite and explosive bow!
- Fist fighting: stamina based combat, several kind of punches, including a special “knockout”.
- Anti-tk system: play with friendly fire on, like the big boys do!
- Several months of internal testing looking for a highly enjoyable, bug free release.


Client:

- Moddb
- Filefront
- HL2Filefront
- AtomicGamer
- Mamma-Clan

Dedicated Server:

- Moddb
- Filefront
- AtomicGamer

16 Replies