Version 3.9 release notes

Comment the latest development updates.

Version 3.9 release notes

Postby RYell » Sat Jun 29, 2013 11:29 am

Special thanks to ZombieKillah for the test server and his help with debugging linux build.

Highlighted:
- CrippleCreek and RioBravo maps by RedYager
- Large weapon graphical update by Paul68rageous: axe, bow, Henry rifle, knife, Sharps rifle, coachgun, Colt Navy, dynamite and brass knuckles
- Many levels have been updated/improved, some new game modes included
- New survival mode, features new zombie AI and higher co-op focus (only available for Presidio map at this moment)
- Gold Rush custom game mode: take a gold sack to a capture zone protected by enemies before times runs out (asymmetric mode)
- The Good, The Bad and The Bot game mode: can you tell humans from bots? Then kill any other human before they kill you
- Improved multiplayer bots, more responsive, can play new game modes, certain glitches fixed
- Dynamite related updates: alive sticks can be picked up again, explode when shot (Eagle Eye perk increases the chances to hit), fuse changes color when is about to explode
- Load-out quick launch menu: load your equipment presets in 1 click
- Colt Walker has a reload animation now. S&W Schofield loses unused ammo in cylinder after reload
- Important fix: client crash caused impact decals into local player model


What's New:
- CrippleCreek and RioBravo maps by RedYager, include lot of custom content
- Axe and bow model/skin by Paul68Rageous
- Other new skins/reskins by Paul68Rageous: Henry rifle, knife, Sharps rifle, coachgun, Colt Navy, dynamite, brass knuckles
- Survival mode, higher focus on co-op. New zombie AI, completely redone.
- Gold Rush custom game mode: take a gold sack to a capture zone protected by enemies before times runs out (asymmetric mode). Several captures in fixed order and
increasing difficulty are required to win a round. This is succession of short, tactical and very fast paced missions that can be played in current maps as fof_revenge,
fof_desperados, fof_tijuana, fof_fistful, fof_cripplecreek or fof_robertlee among others.
- The Good, The Bad and The Bot game mode: can you tell humans from bots? Then kill any other human before they kill you. Supported on fof_elpaso and fof_forest.
- Dynamite goes boom when shot while is alive
- Eagle Eye perk: lighted dynamite sticks are easier to hit by guns, effectiveness decreases over distance
- Dynamite sticks can be picked up while they are alive. You get a dynamite stick that can be used again as it was brand new.
- Mexican player model is used as desperado in mexican themed maps. Include mexican taunts
- Load-out quick launch menu: load your equipment presets in 1 click
- Use primary attack key to throw physics props instead just pressing use again to drop them
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RYell
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Re: Version 3.9 release notes

Postby RYell » Sat Jun 29, 2013 11:29 am

Fixes:
- Client crash due impact traces being applied wrongly to local player model
- Several team balancing related issues
- some weapons had wrong or not very accurate physic collisions
- walk function didn't work when player used certain weapons

General changes/Improvements:
- Friendly fire forgive poll: defaults to autoforgive. No forgive poll will be started if offender has accumulated too much FF though.
- Multiplayer AI more resposive
- Performance optimization relative to buffers for glow based effects, this was too fillrate consuming.
- new cvar fof_glow_allowed, now glow outlining effects can be disabled for increased authenticity and improved framerate in some cases (also accesible from FoF Options
panel)
- HUD related objectives panel improved, only icons that matter at each time are showed, they fade out while being drawn on screen center
- Added a bunch of new cvars to options/multiplayer/advanced tab
- Crosshair aperture is a tad wider by default. It fits better the real aim cone which is unchanged for all weapons (same values as v3.8 ). It can be customized in options/multiplayer/advanced tab
- Removed old game mode 'Hired Guns'

Map related changes:
- fof_snowy: higher cart speed, new buildings that add extra cover and higher tactical possibilites to both end areas
- fof_revenge: turned to winter themed level. New custom mode: Gold Rush
- fof_desperados: some textures replaced. New custom mode: Gold Rush
- fof_robertlee: performance optimizations, new custom mode Gold Rush
- fof_presidio: updated to support new survival mode
- fof_forest: new sawmill building, more cover, new lighting, custom mode changed to The Good, The Bad and The Bot
- fof_fistful: new lighting, custom mode changed to Gold Rush (random sacks, infinite respawns)
- fof_elpaso: new The Good, The Bad and The Bot custom mode added, improved 3dskybox, some new props and ground textures
- fof_abandoned: new lighting, sand storm effects and a tornado added. Additional geometry, extra cover. Added Boss custom game mode
- fof_monumentvalley: added a barricade to first stage (same objective as second stage), improved fog and 3dskybox, some texture changes and tweaks. A box of dynamite sticks has been added to both stages. Controlling them is key to win.
- fof_tijuana: lighting changed to daylight, now all areas are accessible, new game mode is Gold Rush Double (both teams capture at town's center)
- List of removed maps (can be downloaded separately): all coop_ maps, fof_tramonto (tramonto_lite renamed to fof_tramonto), fof_railhouse, duel_darktower, fof_coldblood
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Re: Version 3.9 release notes

Postby RYell » Sat Jun 29, 2013 11:37 am

Weapon related changes:
- Darker edge effect while in iron sight mode (decreases vision field). Now this effect is enforced. Edge blurring shader removed, it was barely noticeable and took large performance hit
- Schofield unused ammunition in cylinder will be lost when reloading
- Walker full reload sequence added, damage increased 20 percent, cost increased up to 50
- Brass knuckles damage increased 20 percent, cost decreased -5
- Bow damage increased at close distance (+10 percent)
- Axe: player speed slightly increased
- Dynamite: +1 extra stick, fuse changes color as stick is closer to explode
- Free aim revolver: moving while aiming will result in some slight revolver drifting effect
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Re: Version 3.9 release notes

Postby RYell » Sun Aug 25, 2013 10:08 pm

3.9a patch client:
- added traditional Chinese translation by Bob, includes map help files
- equipment menu: fixed wrong item gets deselected sometimes when trying to deselect a different item. Increased max selectable items to 10
- some prediction improvements from SDK 2013
- forgive menu / player kick poll position switched, now it's less obtrusive
- fixed enemy awareness effect on enemy player models (doesn't work for Mexican enabled maps)
- new FX when punching another player twice with different fist (super punch)
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Re: Version 3.9 release notes

Postby RYell » Sun Aug 25, 2013 10:09 pm

3.9a patch server:
- added many fixes and security improvements from SDK 2013 codebase
- certain additions to increase server stability
- fixed players don't auto spawn after round end in some custom modes
- fixed server crash bug related to player spawn function
- fixed some bot navigation issues in GBB mode
- fixed many dynamite sticks picked at once
- survival mode now works on Linux servers. Fixed many issues regarding zombie AI, navigation, players spawn, etc.
- improved navigation meshes for several maps
- additional features added to survival: tighter control over whiskey spawns, additional hordes will spawn if players are doing well
- fixed wrong player limit in RioBravo map (temporal code fix)
- beard: health regeneration rate increased around 15 per cent
- Colt Walker: player speed decreased
- decreased boiler plate effectiveness, now it also covers stomach though
- improvements in bot management (joining/leaving)
- fixed wrong muzzle flash sprite in Gatling gun

Known issues:
- Bank stats are disabled until some issues can be fixed
- Linux server: initial start is slooooow
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